Different Perspectives: Dagmar Blommaert
Join us for an illuminating evening of Artist Talks at Different Perspectives Festival.
These talks offer an opportunity to delve deeper into the creative process and gain a better understanding of the motivations, inspirations, and techniques behind the art and games presented at the festival.
On Saturday 27 May Dagmar Blommaert shares her experience of how writing for video games is a craft on its own. No matter if you're an art enthusiast, game designer, or simply curious about the creative process, these talks are for everyone!
What's in a Game: Writing for Video Games
Dagmar Blommaert is a narrative designer & writer. After her successful debut with Marie's Room in 2018, she co-founded the studio like Charlie. They released their second game Ghost on the Shore last year, and are currently working on All I Ever Wanted. Dagmar wrote for Nanotale and Battle Sage, and is currently working with eXiin. She coaches filmmakers, writers and game devs in writing for games and their narrative design at DAE and VAF.